In-scene Object Transformation

This cryptical headline describes the latest feature of the Onirix Targets app players for iOS and Android. The new transformation mode allows the user to transform objects that are...

Share AR with the Launch Pad

Until web browsers are capable of displaying Augmented Reality (AR), we will depend on mobile applications to display AR content. This is inconvenient for the user, as they first...

Storytelling with Augmented Reality

There is something about stories that hasn’t changed since humans evolved to use language: a good story creates a personal connection, takes you on a journey and most importantly,...

An introduction to 3D models in AR

Augmented Reality knowledge for Designers Using an exciting 3D model for your Augmented Reality (AR) scene is one of the key ingredients for the success of your experience. Since...

Web AR is picking up pace

Web AR has been hyped for a while, but it was lacking a solid technical foundation so far. A recent push from Google to bring AR to the web...

Three things every AR designer should know

As more developers and designers are starting to use Augmented Reality for their projects, I felt that it is time to talk about the meeting points between Augmented Reality,...

The best ways to publish AR content

As Augmented Reality (AR) is getting more popular by the day, the question of how to actually publish AR content might come up. The precondition of any AR experience...

Labels & Widgets

With the latest version of Onirix Studio, we have added two new types of assets that can be used for scene creation. A label is a 2D object to...

Building your first AR experience for iOS

Apple’s CEO Tim Cook said recently that Augmented Reality (AR) is the future of the iPhone. As part of their campaign to promote AR, Apple has even launched a...