AR tracking

Onirix supports several Web AR tracking technologies: image, world and spatial tracking. You can also create geolocated augmented reality experiences. Onirix technology is supported by 97.43% of browsers worldwide.

design AR scenes for android and iOS

Supported types of AR Tracking

Onirix supports a variety of tracking technologies.

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Robust and innovative technology

Create geolocated experiences and access our tracking systems by accurately placing AR content on your images, surfaces and spaces.

Image tracking

Image tracking allows you to detect an image or photo in order to place virtual content on it.

The image can be a magazine cover, a poster, a brochure, a business card or anything that has enough identity or texture to be distinguishable.

Image tracking is very useful for gamification of events, enrichment of works of art, digitization of tourist guides and even to bring an artist closer to his fans thanks to the combination of augmented reality and volumetric videos.

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Rotation tracking

Rotation tracking uses the phone's gyroscope to place floating AR content around the user, rather than anchoring the content in the environment.

Rotation tracking is perfect for game dynamics such as augmented reality treasure hunts, where the user can better interact with 3D elements by having them floating around them.

To have the augmented reality content appear in front of the user, without the user having to select the surface, you can use Onirix Studio's "automatic loading" option.

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World tracking

World Tracking, also known as SLAM (Simultaneous Location and Mapping), allows you to detect horizontal planes in the environment, and place any type of content on them, which will remain fixed throughout the augmented reality experience.

World tracking offers a full 360 degrees of freedom, allowing you to move, rotate and explore AR content from any angle or perspective.

AR experiences with world tracking are useful for virtual portals or e-commerce products where the user needs the experience to be anchored at a certain point to get the most out of it.

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Spatial tracking

Spatial AR allows you to scan an entire room, facilities or rigid objects to create a 3D representation of the environment. From Onirix Studio you can configure the AR content in the previously scanned space.

Spatial tracking will locate the user in the real environment and will display, accurately anchored in that environment, the AR content that was previously configured in Onirix Studio.

Spatial tracking is very useful for occupational hazard prevention, improving efficiency in industrial machinery maintenance, enriching tourist visits, and virtual reconstruction of deteriorated artworks and monuments, among other use cases.

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Geolocated maps

Onirix allows you to associate a geolocated map to your AR projects. This functionality is very useful for gamification experiences such as augmented reality treasure hunts.

In our documentation you have a tutorial where we show, step by step, what to do to configure and customize an augmented reality treasure hunt with Onirix, Firebase and Vue.

You will be able to use this kind of experiences to draw attention to booths in an event, stores in a shopping mall, different points of interest in a festival, etc. The tutorial includes the code to create the experience that you can download from our Github repository.

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Frequently Asked Questions (FAQs)

AR tracking

Does Onirix world tracking support WebXR for iOS and Android?

Yes. Onirix technology is compatible with WebXR. Onirix also supports WebXR for iOS. To do this, you must use the Mozilla web browser: WebXR viewer. To make it easier for iOS users to enjoy AR experiences with WebXR without having to use the Mozilla web browser, we are developing Onirix Player. This is an app clip, that is, a web browser encapsulator that allows us to emulate WebXR internally for iOS.

Can 3D models be displayed anchored without interaction?

Yes. You can use world tracking for assets to directly display 3D models in augmented reality. See how to do it in Docs.

How many images can be used as a marker in an image tracking experience?

You can use up to 15 images to ensure that the augmented reality experience does not slow down. If you need to use more, the WebAR player will download an additional 25 MB file to add a preprocessing step that speeds up the detection of each marker. Do you need a more powerful image classifier that allows you to use thousands of images? Write to us.

How to choose a good image as a marker?

Use Onirix Markers Quality to check the quality of your image. To select a good image as a marker, follow the recommendations detailed in Docs.