Upcoming: Scene Tracking

Augmented reality has massively evolved in recent years. We’ve gone from scanning basic shapes on mobile devices with 4-inch screens and VGA cameras, which moved just over dozens of...

Case Study: Grupo ZB

Grupo ZB is one of the world-leading producers of crushing and recycling machines for solid waste. Their machines can crush ferrous and non-ferrous scrap as well as construction and...

Augmented Reality in your Classroom

Augmented Reality is a new way of seeing things, and we mean that quite literally. This new tool that is gaining traction fast is revolutionizing the way of learning,...

We are hiring

Onirix is a highly motivated team on a mission to make Augmented Reality accessible to all creators. We offer a modern work environment with remote opportunities in a growing...

Beta phase for the vision-based AR has started

Vision-based AR is the most advanced type of Augmented Reality (AR) available in Onrix and it is used for advanced scenarios like indoor navigation. It uses scene recognition and...

Audio in AR Scene Design

Sound and audio instantly change the immersive character of an AR scene. Typical use cases for sounds include audio guides, music or background sounds. In our example scene below,...

Share AR with the Launch Pad

Until web browsers are capable of displaying Augmented Reality (AR), we will depend on mobile applications to display AR content. This is inconvenient for the user, as they first...

Mobile World Congress 2019

The Mobile World Congress in Barcelona is the largest mobile event in the world. The most innovative companies and the most cutting-edge technology met in Barcelona from the 25th...