This week we are starting a new education format with our FREE biweekly online training series in English and Spanish. Our AR training sessions take around 30 minutes and...
More complex Augmented Reality (AR) scenes usually consist of dozens of elements like 3D models, sounds, events, etc.. The more elements are added to a scene, the harder it...
Sound and audio instantly change the immersive character of an AR scene. Typical use cases for sounds include audio guides, music or background sounds. In our example scene below,...
This cryptical headline describes the latest feature of the Onirix Targets app players for iOS and Android. The new transformation mode allows the user to transform objects that are...
Until web browsers are capable of displaying Augmented Reality (AR), we will depend on mobile applications to display AR content. This is inconvenient for the user, as they first...
There is something about stories that hasn’t changed since humans evolved to use language: a good story creates a personal connection, takes you on a journey and most importantly,...
Augmented Reality knowledge for Designers Using an exciting 3D model for your Augmented Reality (AR) scene is one of the key ingredients for the success of your experience. Since...
As more developers and designers are starting to use Augmented Reality for their projects, I felt that it is time to talk about the meeting points between Augmented Reality,...
As Augmented Reality (AR) is getting more popular by the day, the question of how to actually publish AR content might come up. The precondition of any AR experience...